Blizzard sure has down the interface and playability in thisone, especially when looking at the LoD added bits. But thestory bits are just so sad. The cutscenes are some of the bestI've seen in a game. It's too bad they couldn't figure out howto integrate the story into the actual game a bit more. Act IIIwas probably my favorite of the 4. One was pretty decent too.
IV was unbelievably bad. Really bad. It was obvious they didn'teven try here. No story left to tell, no NPCs to talk to, nohierlings, scenery so boring it could have been from Diablo I.Nothing good. Diablo was boring to fight. The only thing thattook so long to kill him was his bazillion hit points. OK, sothat lightning stuff sucked rocks, but you figure out how tostrafe it pretty quick. I would have preferred a bit softer bosswith some tricks up his sleeve or minions fighting by his sidein waves. Heck, some of the non-Prime uniques with their hordesrequired more careful thought to kill than Meph and Diablo. Thewhole act was the most boring four hours of the whole game. Thento top it off, after slogging through the last two hour sprintfrom the last waygate to killing the big D, the game tells me Ihave 90 seconds left to run around. I didn't even have time togo back and listen to Cain and Tyrial tell me I was a goodgirl(-azon). Geez.
I was also starved of good magic items for much of Act III andIV. For weapons, I had a rare spear and bow I had been usingfrom acts I and II for the whole game. Nothing better showed up.For most of Act IV the monsters seemed to only drop potions andscrolls. The only saving grace was that Mestipho dropped apretty sweet rare breast plate and I got a 3-socketed superiorhunter's bow right near the beginning of Act IV. I dropped threevery nice gems (Sapphire, Ruby, & Amythest--one of theflawless) in it from the Hellforge and it was the only weapon Ineeded for the rest of the game.
I started out with a bowazon and got a pretty nice rare bow withpoison effects in Act I (Imp's?). With multishot, I could mowdown most hordes until my mana dropped out. Then in Act IIthings got enough HP that I had to switch to a rare spear Isnagged earlier. I did more damage with the jab, but of courseyou are in melee and get hurt more :) I stuck with that untilthe end of Act IV when I found the socketed bow and switchedback to bowazon. With the item drought I had, it was just toohard to stick with one path. :/
Anyway, there's a newbie's view of things :)Now, yet more questions:How much do you use gems? I only found a few cases where asocketed item (helm, usually) was better than what I found lyingon the ground. I was hording gems for a while, but gave up sinceI coudn't find anything good to do with them. The nicer gemswere useful, but I felt like that was only because I was lackinggood item drops for the monsters I was fighting. This seems likea nice element of the game, but I often found that by the time Ifound a useful socketed item, the gems I had were weaker than'normal' blue magic items at that point in the game.
Do you ever go after Sets? With the severely limited storagespace in the game, I can't see how these are ever useful to goafter. I think I saw 4-6 of these total and only 2 of themmatched. Each of the individual items didn't hold out it'susefulness before I had to switch to something moreheavy-hitting. Again, this seems like a neat addition, but otherfactors in the game render it pretty useless from what I've seenso far. Maybe this is a bigger factor with on-line trading?
Well there you have it... my hand hurts from clicking... ;)