Gameplay is pretty neat. The people on the island have TheSims-like needs they must fill or they get pretty pissed. Buildadequate housing, a church, a school, and have plenty of jobs,and you usually don't fear the votes.
When you choose a dictator there are a bunch ofstrengths/weaknesses you obtain which influence different partsof the game... in a RR2-like fashion, but a wider bredth. Forexample, the method you rose to power will influence thepopulation's expectations for democracy.
I'll have to play it a little more before I have a better ideaof the intracacies, but so far, it looks pretty fun. I'll haveto hold myself back from sneaking in "quick games"when I should be doing assignments. Maybe I'll stick to thecampus labs more this term...
Wait until you crank up the political difficulty level -- youmight survive two elections before you start having to stuffballots. :)Nothing like having a dictator with Tourrete's Syndrome. You getextra Pay-Per-View Revenue per year from your speeches. ;)