Now there's Sierra, who are not releasing a patch to Homeworld 2to fix some ugly 3D rendering issues and balance problems inmultiplayer. Thanks, Sierra. It's too bad they can't go back intime and fix the horrendous single player level design with someplaytesting by normal humans. Of course, even if they could dothat, they probably wouldn't.
Are you aware of this or is your point in spite of what's saidthere? It seems that Sierra doesn't want to do a patch but Relicdoes, and they're going to get it out regardless. Just curiouson what exactly you're reacting to.
I don't fault Relic for the Homeworld 2 snafu. They've beenvictims all along. Frankly it's amazing they even got the thingpublished. Sierra has screwed the pooch over and over again withthis game (first preannouncing it before they had a realcontract, then rushing it, and now not wanting to patch it).
I don't care how easy or hard it is to develop for a PC or aconsole. If you're going to put out a product, put out one thatworks, or fix it until it does.Sales numbers are irrelevant. There is room in the industry forPC as well as console titles. Hell, people make money sellingVisual Basic programs that drive lighting systems for theatricalstages for crissakes. How many copies do you think they sell?The problem is that megapublishers snap up these small gamestudios which COULD be profitable, IF they stayed small. The bigpublishers then gut them and treat them as if they weredeveloping for consoles. It's a different world. Margins aredifferent, as you say.If a publisher isn't happy with the margins, they shouldn'tagree to publish the game in the first place. The answer is notto screw consumers.