Call of Duty

edited November 2003 in Gaming

Comments

  • edited December 1969
    Call fo Duty, by Activision...Not bad...Along the same genre as Medal of Honor...A FPS WWII game. Good points...

    The AI is actually not too stupid for once. In this game, the AI bots are much better than the generic "Bot Storm Hill, If Bot Live, Storm Next One" breed that is generally used. The bots in this game actually use cover...they will leapfrog ahead using covering fire (to a point...mind you nothing is better than a team of humans...but in solo, beggers can't be choosers).

    Ever have the problem of getting ready to shoot some baddie and one of your bots wanders blindly into your line of fire and WILL NOT move?? In this game, you can get the bots to move out of your way...If they get in the way, aim at them and hit "F"...they will shift to one side or the other and allow you to take your shot. This I like ALOT! Makes Team Killing not nearly as necessary as in some games.

    Also, the bots are much better at pathfinding. In Battlefield 1942, it seems that the bots have a problem with running into an obstacle and then just continuing the moonwalk until they are killed by the enemy, or by you out of sheer frustration...In this game, the bots can actually LEAD! Allowing you to set up a leapfrogging line of advance...

    Bad (or Not really Good) points...

    clipping at times is a problem...sometimes you can see the enemy, but you can't hit him because he is actually behind the object that he appears to be standing in front or to the side of...

    You can't open doors or climb ladders unless they are suppose to be climbed.

    Graphics are on line with MOH...Not bad at a distance, but up close, can make shooting at someone on the other side of a bush hard. Also, distance shots without a scope are harder as well. I know that with an open-sight rifle I can hit a man-sized target at 300 yard with no problem...but in the game, it is hard to hit a target that is 100 yard (game distances) when they are in amongst clutter (boxes, fenceposts, etc.) I know that this is due to Pixel size being one thing and the eyes ability to focus much more closely...but it still is a pain in the but sometimes...I know, as technology gets better, so will the realism of the gaming environment...

    I have not tried the multiplay aspect of the game yet, so on that I have no clue. I will get use to the game play for a bit and then try Multi to see how it goes...

    I have been playing it for about 3 hours and have finished the American part of the game (at least I think so, since I am now a British paratrooper behind the Normandy beaches taking out stuff). Not a bad game I guess...Playable and fun...

    I would say 3.5 out of 5 if I had to rate it...

    McGyver

  • edited December 1969
    Re: Call of Duty [nt]


  • edited December 1969
    Re: Call of Duty

    I made it through the entire game, on the normal level, and it was very enjoyable. I'm seriously considering playing through again on the hardest setting, where you get no health packs.

    It's fun online as well, although I suck at it so far. My favorite game type is Search and Destroy, where the Allies try to destroy one of two targets and the Axis defends. If you die you're out until the next round, but the rounds last around 5 minutes max.

    Marius

    Call fo Duty, by Activision...Not bad...Along the same genre as
    Medal of Honor...A FPS WWII game. Good points...

    The AI is actually not too stupid for once. In this game, the AI
    bots are much better than the generic "Bot Storm Hill, If
    Bot Live, Storm Next One" breed that is generally used. The
    bots in this game actually use cover...they will leapfrog ahead
    using covering fire (to a point...mind you nothing is better
    than a team of humans...but in solo, beggers can't be choosers).

    Ever have the problem of getting ready to shoot some baddie and
    one of your bots wanders blindly into your line of fire and WILL
    NOT move?? In this game, you can get the bots to move out of
    your way...If they get in the way, aim at them and hit
    "F"...they will shift to one side or the other and
    allow you to take your shot. This I like ALOT! Makes Team
    Killing not nearly as necessary as in some games.

    Also, the bots are much better at pathfinding. In Battlefield
    1942, it seems that the bots have a problem with running into an
    obstacle and then just continuing the moonwalk until they are
    killed by the enemy, or by you out of sheer frustration...In
    this game, the bots can actually LEAD! Allowing you to set up a
    leapfrogging line of advance...

    Bad (or Not really Good) points...

    clipping at times is a problem...sometimes you can see the
    enemy, but you can't hit him because he is actually behind the
    object that he appears to be standing in front or to the side
    of...

    You can't open doors or climb ladders unless they are suppose to
    be climbed.

    Graphics are on line with MOH...Not bad at a distance, but up
    close, can make shooting at someone on the other side of a bush
    hard. Also, distance shots without a scope are harder as well. I
    know that with an open-sight rifle I can hit a man-sized target
    at 300 yard with no problem...but in the game, it is hard to hit
    a target that is 100 yard (game distances) when they are in
    amongst clutter (boxes, fenceposts, etc.) I know that this is
    due to Pixel size being one thing and the eyes ability to focus
    much more closely...but it still is a pain in the but
    sometimes...I know, as technology gets better, so will the
    realism of the gaming environment...

    I have not tried the multiplay aspect of the game yet, so on
    that I have no clue. I will get use to the game play for a bit
    and then try Multi to see how it goes...

    I have been playing it for about 3 hours and have finished the
    American part of the game (at least I think so, since I am now a
    British paratrooper behind the Normandy beaches taking out
    stuff). Not a bad game I guess...Playable and fun...

    I would say 3.5 out of 5 if I had to rate it...

    McGyver

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