[=Flatline=(=ORION=)] MAKING BADGES??

edited November 2003 in General Discussion

Comments

  • edited December 1969
    How the heak do u make badges for Hw2?? I have got all the dimentions right-64x64pixels,24/32bits,TGA format...-but it doesnt seem to work...im guessing it has something to do with masks and layering(i know this by looking and expirmenting with other people's badges)...TELL ME HOW TO MAKE BADGES!!
  • edited December 1969
    [b]Re: MAKING BADGES??[/b]

    [quote]
    How the heak do u make badges for Hw2?? I have got all the
    dimentions right-64x64pixels,24/32bits,TGA format...-but it
    doesnt seem to work...im guessing it has something to do with
    masks and layering(i know this by looking and expirmenting with
    other people's badges)...TELL ME HOW TO MAKE BADGES!!

    [/quote]
    You have to make sure it's an uncompressed TGA (the default format is RLE compressed), and that the origin is set to the lower left. I've had best luck using The Gimp to write them. You can get it at

    http://www.gimp.org/~tml/gimp/win32/downloads.html
  • edited December 1969
    I just can't resist...

    How the heak do u make badges for Hw2?? I have got all the
    dimentions right-64x64pixels,24/32bits,TGA format...-but it
    doesnt seem to work...im guessing it has something to do with
    masks and layering(i know this by looking and expirmenting with
    other people's badges)...TELL ME HOW TO MAKE BADGES!!

    BADGES?! I DON'T GOT TO SHOW YOU ANY STINKING BADGES!!

    -Mori

  • edited December 1969
    [b]Re: MAKING BADGES??[/b]

    [quote]
    You have to make sure it's an uncompressed TGA (the default
    format is RLE compressed), and that the origin is set to the
    lower left. I've had best luck using The Gimp to write them. You
    can get it at

    http://www.gimp.org/~tml/gimp/win32/downloads.html

    [/quote]
    which one do i download and what does it do?and how doe it help?...by the way, i tried to use Paint Shop pro 7 to make the badges but it didnt work....

  • edited December 1969
    [b]Re: MAKING BADGES??[/b]

    [quote]
    which one do i download and what does it do?and how doe it
    help?...by the way, i tried to use Paint Shop pro 7 to make the
    badges but it didnt work....

    [/quote]
    You can get an installer for the GIMP at:

    http://www2.arnes.si/~sopjsimo/gimp/

    GIMP stands for GNU Image Manipulation Program. That's what it is .. it's like PSP or Photoshop, lets you create and edit images and load and save them in various formats. It has pretty good help available for it, too.

    This thread on forums.relicnews.com has step-by-step instructions for making badges with the GIMP:

    http://forums.relicnews.com/showthread.php?s=&threadid=15092&pagenumber=1

    Good luck!

  • edited December 1969
    [b]Re: MAKING BADGES??[/b]

    [quote]
    You have to make sure it's an uncompressed TGA (the default
    format is RLE compressed), and that the origin is set to the
    lower left. I've had best luck using The Gimp to write them. You
    can get it at

    [/quote]
    Haha, interesting. I used to have the opposite problem when making Q3 textures. Not the compression thing, but the line ordering. I would make the textures with GIMP and they would look upside-down in the game, since Q3 assumed top-to-bottom line ordering in its TGAs.

    Anyway, I can recommend the GIMP, it's a fine program. At the very least, you could make your graphics in some other program and then load them with the GIMP and re-save them. The newer versions of the GIMP give you the option (when saving TGAs) to specify whether to use compression, and which line ordering to use.

    If for some reason you can't use the GIMP, or some other program that allows you to set the TGA line ordering, hmmm. You might want to investigate this program: TGA origin switcher. Myself and another guy made this to automatically flip TGA images to use the line ordering expected by Q3. It won't flip them in the other direction, but that would probably be a trivial modification. Source code is included in the download if someone else wants to hack on it, or I could probably be persuaded to look into making that modification.
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